False Start Simulation
Step 1 / 5
Opponent's Field
Poem Being Read
Empty Card
Your Field
You've experienced all false start rules!
① Touching a card in the same field as the correct card → Safe (even if it's not the correct card)
② Touching a card in the wrong field → False Start
③ Touching any card when an empty card is read → False Start
False Start Rules
- Touching a card in the same field as the correct card → Safe (the card you touch does not need to be the correct one)
- Touching a card in the wrong field from the correct card → False Start
- Touching any card when an empty card (not in either field) is read → False Start
- If you commit a false start, your opponent sends you one card, increasing your field.
- If your opponent commits a false start, you send one card to them, increasing their field.
- The card sent as a penalty is called a "送り札" (sent card).
- The player sending the card may choose whichever card they wish.